Curriculum Resources
While not an exhaustive collection, the curriculum resources in this section provide useful examples of ways in which the learning standards described in
the CSTA K-12 Computer Science Standards can be met.
ACM K-12 CS Model Curriculum, 2nd Edition
Preparing Young People to Excel in Computer Science
Although computer science is an established discipline at the collegiate and post-graduate levels, its integration into
the K-12 curriculum has not kept pace in the U.S. As a result, a serious shortage of information technologists exists at
all levels.
The second edition of the ACM Model Curriculum sets the context for computer science within K-12 education today and
provides a framework for state departments of education and school districts to address the educational needs of young
people and prepare them for personal and professional opportunities in the 21st century.
ACM K-12 CS Model Curriculum, 2nd Edition PDF (300 kb)
Exploring Computer Science Curriculum 4.0
The Exploring Computer Science (ECS) materials provide daily lesson plans and resources which support the teaching of
six instructional units:
1) Human Computer Interaction
2) Problem Solving
3) Web Design
4) Introduction to Programming
5) Robotics; and
6) Computing Applications.
The curriculum adopts an inquiry-based learning model and each unit concludes
with an in-depth project. The instructional materials have been developed for high school classrooms in Los Angeles
Unified School District as an instruction tool for introducing students to the "computational thinking" of computer science.
This resource is distributed by CSTA as part of its participation in the CSEA Teachers Are Key grant project.
Download the Curriculum here
Visit the ECS website here!
Bootstrap

Bootstrap is built from the ground up to use algebra as the vehicle for creating images and animations. While many programming languages use terms like
functions and variables, they actually refer to concepts that are incompatible with algebra. This makes it hard for students to apply what they've learned
through programming to what they encounter in math class, and can have unintended consequences for their mathematical reasoning. In Bootstrap, functions
and variables behave exactly the way they do in mathematics, and are subject to the same rules. Bootstrap's lesson plans, activities and projects are
carefully aligned to state standards in mathematics, as well as the new Common Core math standards. Bootstrap lessons cover mathematical topics that range
from simple arithmetic expressions to the Pythagorean Theorem, Discrete Logic, Function Composition and the Distance Formula. The program is based on
cognitive science research and best practices for improving critical thinking and problem solving. Bootstrap has received support and/or endorsements by
Brown University, Worcester Polytechnic Institute, Northeastern University, Google, and Microsoft, as well as the National Science Foundation.
Learn more at
bootstrapworld.org.
Model Curriculum Support Documents
International Curricula
UK Computing Curriculum
This curriculum, produced by a working party within the Computing at Schools (CAS) association in collaboration with the British Computing Society,
describes in concrete terms what a Computing curriculum at school might look like in Britain. It uses the same structure as the National Curriculum
Programmes of Study: importance of the discipline; key concepts; key processes; range and content; and level descriptors. It is intended to be
comprehensible to school teachers. For more information on CAS, see
computingatschool.org.uk.
Click here to download the CAS curriculum.